So the group has thrown round the idea of trying out some roleplaying games, and since it's an area we have less experience with I thought a fairly straightforward storytelling game might work, this led me to finding Durance from Bully Pulpit Games. It instantly grabbed my interest because of the prison planet setting, and on reading I really liked the simple mechanics to draw a story out of the players. The big plus though was the lack of GM and preparation, which takes the pressure off any one person in our group.
From the publisher...
On a remote planet far from civilization, the worst criminal scum from a dozen star systems have been dumped, charged with building new lives under the watchful eye of Authority. Within a brutal hierarchy of savagery and servility, convicts and guards alike must make hard choices. Every colonist has their own code of conduct and their own aspirations—aspirations that invariably come at the expense of others. This dangerous new world is too small for everyone to succeed. In fact, it may well be too small for anyone to succeed. Only the shrewdest, the toughest and the luckiest will get a chance to find out. Will you be among them?Unfortunately we haven't managed to work it into one of our regular gaming sessions, partly due to the number of boardgames we have been trying, though also due to a certain amount of trepidation as to how it would actually work. On further reflection and discussion, it might be that something with heavier rules and lots of tactical combat might actually work better for our group, as it would be an easier leap from some of the boardgames we already play.
Durance is the latest game from designer Jason Morningstar, author of the award-winning game Fiasco. It is a fast-paced, low-prep, highly collaborative game designed for 3-5 players and one or more sessions of play and includes a detailed, engaging science fiction setting.
Anyway we decided to play out some of it by email, and since the blog is rolling I thought I'd move it here and play the whole thing out in a number of posts. It'll give us a good idea of how the game works, and take the pressure off giving plenty of time to discuss, and create a world that interests us. I'm not going to write in depth about the mechanics, there are some reviews out there, though I may put a some brief notes at the beginning of any new section of play.
It's probably best I leave this as a simple introduction, I'll start the gaming proper in the next post in the series. Started this late, so I'll put the next post up tomorrow.