Showing posts with label durance. Show all posts
Showing posts with label durance. Show all posts

Thursday, 21 March 2013

Durance RPG - Blog Play - 02 Colonial Record

OK First things first, lets check on that revised planetary survey, place was sounding nice in the last post.

The climate of RFS 617 is hot and wet, averaging 35 °C with torrential downpours. All our crops were either washed away or trampled during seasonal migrations of native life on a massive scale. There are intelligent natives and they also bring us only trouble. We all want to be cool and dry, just once.

Plus some optional details we might use to beef things out:


1. A vine-covered fort out by the Big Kill
2. A herd of spin-tails that covers ten square kilometers
3. A marine gang called The Huntsmen provide… varied “indigenous protein sources”
4. An aggressive bacteria strain lurks in the natives
5. Deep beneath the surface of the planet there is an advanced civilization
6. Rotting uniforms falling off emaciated shoulders


O...k... Well I'm sure we can live with that, well briefly anyway. What matters is that we have a nice colony with which to hide from the elements. So lets check that colonial record.

So our colony is New Launceston

Lets see what the authorities have to say about the place:
New Launceston exists in name only. In reality the colony consists of filthy shacks scattered over a hundred square kilometers, each housing only a few lags busy with cottage industry. Authority is necessarily mobile, and the force of law is only truly in effect when Authority is in sight. When Authority is not, angry and disaffected Lags plot and scheme.
A wretched hive of scum and villainy then?

Best check what the convicts have to say about the place:
So much open space! So much freedom we have! In our shacks we rule ourselves and work according to our talents, producing all that we need. It is a beautiful freedom indeed, until Authority sends in a flying squad of marines to put their laws on us and take what we have made. It is an awful life, a life of fear, and we no longer have a taste for it in truth. We would change it if we could, and some say we can.
..and some more optional details we could use:
1. Corporal Terey Adall, who longs for peace and freedom
2. A plastic tube, long as an arm, stuffed with explosives
3. A misplaced Authority route schedule
4. A sealed off room with a human outline on the floor and a tuning fork resting nearby
5. Recreational drugs hacked into unpleasant performance-enhancers
6. Settlement Eight, silently waiting for Authority to arrive
OK any ideas as to how this society works, and just any other ideas at all can go in the comments.

But next up we have to decide what drives the society. There are two drives already, consisting of Savagery and Servility, we have to decide a third.

Choose ones to cross off from the following list.
  • Control
  • Harmony
  • Status
  • Indulgence
  • Safety
  • Freedom
Order of play is: Rebecca > Matt > David > Jay > Karl

which should leave us with one more drive.

Wednesday, 13 March 2013

Durance RPG - Blog Play - 01 Planetary Survey

OK lets get this thing rolling...
On a remote planet far from civilization, the worst criminal scum from a dozen star systems have been dumped, charged with building new lives under the watchful eye of Authority. Within a brutal hierarchy of savagery and servility, convicts and guards alike must make hard choices. Every colonist has their own code of conduct and their own aspirations—aspirations that invariably come at the expense of others. This dangerous new world is too small for everyone to succeed. In fact, it may well be too small for anyone to succeed. Only the shrewdest, the toughest and the luckiest will get a chance to find out. Will you be among them?
OK first up is the planetary survey. In this part of the game, a list of six favourable survey assessments about the state of the planet is passed to the left of the host (me!), and each player in turn highlights one, and crosses one out. Each of the statements has a letter associated, and the three letters of the favourable survey assessments form the planet's Universal Terrestrial Survey which can the be looked up in the rules book.

We've already done this part via email, I used a randomiser to pick the order and the results are:

The Actual comments were...

Karl (Yellow Smudge)
A. Atmosphere is excellent (I want to breathe)
E. Biology is benign (we're gonna have triffids)

Rebecca (Terminator)
C. Geology is stable (not sure I want to battle against falling rocks as well as various monsters!)
F. Intelligent life is absent (There's gonna be a ton of strange indigenous beasties)

Matt (Medical Marvel)
B. Climate is mild (Why would I want the weather to be mild? Let there be storms!)
D. Hydrology is favorable (Killer plants? No thanks!)

OK so this leads us to the planet named RFS 617 with the following survey...
Recommended. The surface’s water is clean and plentiful, atmosphere is perfect gas mix and pressure, and the planet is geologically stable. Excellent colony candidate.
That sounds dandy! We'll not worry about the revised survey just now, I'm sure those surveyors have done their job thoroughly. :)

So next up is the colony, and it's much the same again with the Colonial Survey. So choose one and lose one in the comments from the following, and I'll update in the next post. The order will be David, then myself, and then back to Karl.


U. Planning is meticulous
V. Density is low
W. Workforce is motivated
X. Prosperity is high
Y. Order is well-established
Z. Justice is universal


Cheers all, looking forward to settling our lovely clean, geologically stable planet!

Tuesday, 12 March 2013

Durance RPG - Blog Play - Introduction



So the group has thrown round the idea of trying out some roleplaying games, and since it's an area we have less experience with I thought a fairly straightforward storytelling game might work, this led me to finding Durance from Bully Pulpit Games. It instantly grabbed my interest because of the prison planet setting, and on reading I really liked the simple mechanics to draw a story out of the players. The big plus though was the lack of GM and preparation, which takes the pressure off any one person in our group.

From the publisher...

On a remote planet far from civilization, the worst criminal scum from a dozen star systems have been dumped, charged with building new lives under the watchful eye of Authority. Within a brutal hierarchy of savagery and servility, convicts and guards alike must make hard choices. Every colonist has their own code of conduct and their own aspirations—aspirations that invariably come at the expense of others. This dangerous new world is too small for everyone to succeed. In fact, it may well be too small for anyone to succeed. Only the shrewdest, the toughest and the luckiest will get a chance to find out. Will you be among them?
Durance is the latest game from designer Jason Morningstar, author of the award-winning game Fiasco. It is a fast-paced, low-prep, highly collaborative game designed for 3-5 players and one or more sessions of play and includes a detailed, engaging science fiction setting.
Unfortunately we haven't managed to work it into one of our regular gaming sessions, partly due to the number of boardgames we have been trying, though also due to a certain amount of trepidation as to how it would actually work. On further reflection and discussion, it might be that something with heavier rules and lots of tactical combat might actually work better for our group, as it would be an easier leap from some of the boardgames we already play.

Anyway we decided to play out some of it by email, and since the blog is rolling I thought I'd move it here and play the whole thing out in a number of posts. It'll give us a good idea of how the game works, and take the pressure off giving plenty of time to discuss, and create a world that interests us. I'm not going to write in depth about the mechanics, there are some reviews out there, though I may put a some brief notes at the beginning of any new section of play.

It's probably best I leave this as a simple introduction, I'll start the gaming proper in the next post in the series. Started this late, so I'll put the next post up tomorrow.